Here are some definitions from the Franklin Institute in the USA:
Augmented reality (AR) adds digital elements to a live view
often by using the camera on a smartphone. Examples of augmented reality
experiences include Snapchat lenses and the game Pokemon Go.
Virtual reality (VR) implies a complete immersion experience that shuts out the
physical world. Using VR devices such as HTC Vive, Oculus Rift or Google
Cardboard, users can be transported into a number of real-world and imagined
environments such as the middle of a squawking penguin colony or even the back
of a dragon.
In a mixed
reality (MR) experience, which combines elements of both
AR and VR, real-world and digital objects interact. Mixed reality technology is
just now starting to take off with Microsoft’s HoloLens one of the most notable
early mixed reality apparatuses.
In the Collaborate we viewed this video of future classrooms:
Here are some practical suggestions for classroom use:
An Australian example:
Augmented reality suggestions for an elementary class:
https://www.thetechieteacher.net/2018/04/augmented-reality-in-elementary.html
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